For the sequel you now work on a Domination or Destruction axis which is much more satisfying. In the previous game you were given fairly typical evil or mostly good choices. One of the most welcome changes was that of the revamped alignment system. This isn't a deal breaker, and this reviewer had little problem with it while playing, but some will find this cumbersome. Part of the problem is likely that all of the buttons on the controller are accounted for and there's just no space to do much more with it. This can cause problems where you start to move your minions while trying to turn the camera and vice versa. But this is the same stick you use to control your minions which is bad. You can now adjust the camera with the right analog stick which is good. This was fixed in the sequel but it's not a terribly good fix. All you could do was center your view or stand still and adjust your view which didn't help while in combat. In the previous Overlord game there was no efficient way to control the camera. Many of these changes have been implemented in ways that just don't make the most sense. Take notice of the "should be" part of that statement. Tighter Minion controls, a variety of added features, direct control over the camera and a whole new alignment system make for what should be a drastic improvement over the last title. Well this and many other problems have been addressed with the release of Overlord II. While this may make sense in full context, both as part of the story and as a part of the satire of the game itself, it kind of defeated the purpose. Heck even the enemies were really just badder guys. As a matter of fact for all of the original games promises of "being evil or really evil" it more turned out to be evil or good. Now that doesn't sound like something an evil sociopathic Overlord might do. Oh sure you could commit genocide of the elven race or senselessly destroy villages but you could also save a village from starvation. The worst of these were no real camera control, Minion control that wasn't as good as it needed to be and a serious lack of evil. However on the other hand there were a myriad of small but noticeable issues that really held the game back from being all it could be. On one hand you had an interesting premise, that of actually playing the bad guy. While it was well received many reviewers had issue with one part of the game or another. When the first Overlord was released in 2007 it was regarded as quite the mixed bag.
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